Forge a Build
A universal Passive Tree, class Ascendancies and an account-wide Atlas shape every hero.
Reading the latest realm state and preparing your interface.
A browser-powered ARPG realm for AzerothCore.
Plan your build, follow campaign objectives, inspect characters, craft with physical runes, enter the seasonal economy and track every worldserver-confirmed operation from one living Chronicle interface.
A universal Passive Tree, class Ascendancies and an account-wide Atlas shape every hero.
Server-authoritative solo and party runs with bosses, death limits and personal reward claims.
Temper, transform, duplicate and trade item power through physical Chronicle currencies.
Six campaign acts lead into Maps, raids, pinnacle encounters and a permanent Legacy archive.
Every allocation is versioned, audited and applied by worldserver. Website status follows every allocation until the live character receives the bonus.
Create a build →Tempering, rarity conversion, Passive Tree and Ascendancy Runes define the active Beta currency economy: common upgrades for gear, rare conversions for progression and very rare chase Runes for build power.
Open the Codex →Shared objectives, deaths and boss progression. Individual eligible chest claims. Full restart recovery without shipping combat events through Bridge.
Prepare your party →A visual tour of every major mechanic!

Maximum comfort just for you, transport with ease in Azeroth with your own flying mount!
Watch the feature tour →
Create a build through a universal passive network, class ascendancy and endgame Atlas progression.
Watch the feature tour →
Make your profile and characters truly unique. Your characters showcase all the progress, achievements, and milestones you've earned throughout your journey.
Watch the feature tour →Good morning, Dear players, thanks for helping testing out the server, currently polishing and fixing what have been reported, next week launching server back. Kind regards, Dmitri
Read chronicle →# Chronicle WoW — Website & Beta Polish Update Today’s update focuses on **website polish**, **profile improvements**, **Hardcore mode visibility**, **Live Chat fixes**, and cleaner public beta presentation. > This update is part of our ongoing beta polish pass. Some systems are still evolving, but the experience should now feel cleaner and easier to use. ## Profile Improvements Account and character profiles have received several fixes. * **Trophies now show on account profiles** * **Trophies now show on character profiles** * Character/public profile display has been improved * Trophy tooltips should now appear correctly above the page instead of hiding behind panels * Account profile names are now handled better and should no longer show fallback names like `Account 24` when a proper account name is available ## Dashboard Improvements The Dashboard has been adjusted to feel better as the main command center. * Dashboard layout is now wider * Important cards are easier to see * **Hardcore Permadeath** has been moved higher on the Dashboard * Hardcore activation is now shown only while the active character is still eligible * After level 10, Hardcore activation is hidden as intended * When Hardcore is activated, the website should now update the character mode correctly instead of still showing Normal ## Hardcore Mode Fixes Hardcore mode should now feel clearer and more reliable from the website. * Hardcore activation is available through level 10 * The Dashboard now better reflects the character’s real mode * Fixed cases where the game showed Hardcore but the website still looked like Normal * Hardcore card visibility is now cleaner for new characters ## Live Chat Fixes Live Chat received layout improvements. * Replying to a message should no longer push the message box down * Chat composer positioning has been improved * Floating chat window should feel cleaner and easier to use * Reply state is now less disruptive while typing ## Mobile Website Fixes Mobile navigation has been improved. * Mobile menu layering fixed * Menu should no longer appear broken or trapped behind other panels * Better mobile drawer width and visibility * Improved page usability on smaller screens ## Bots Hidden From Player Lists Playerbots should no longer appear in places meant for real players. Bots are now filtered from: * guild lists * guild member displays * normal leaderboards * Atlas leaderboards * Dungeon Master leaderboards This should make rankings, guild pages, and public lists more honest for real players. ## Tooltip Fixes Some profile and character tooltips were appearing behind the sidebar or page panels. This has been fixed so important hover information should now appear on top properly. ## Public Beta Cleanup Several website areas were cleaned up to better match the current beta state. * unfinished systems are presented more honestly * public pages should feel less confusing * profiles, dashboard, chat, and navigation received polish * website state should now better match what is happening in-game ## Current Focus The current focus is not just adding more systems, but making the existing experience smoother. We are polishing: * the first 10 minutes * Dashboard guidance * Hardcore mode * website profiles * Live Chat * leaderboards * beta clarity ## Thank You Thanks to everyone testing, reporting bugs, and helping improve Chronicle WoW. Every report helps us make the server smoother, clearer, and more ready for a wider beta.
Read chronicle →Prologue
Read chronicle →Join the realm, create a seasonal character and carve your build into the Chronicle.